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    <title>++Beer Garden++</title>
    <link>http://www.beer-garden.org/bg2/modules/smartsection/</link>
    <description>Games &amp; Beer What Else Could You Possibly Need?</description>
    <lastBuildDate>Tue, 06 Jan 2009 15:20:51 -0600</lastBuildDate>
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    <category>News &amp; Resources</category>
    <managingEditor>shafe@tnlsoft.com</managingEditor>
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      <title>++Beer Garden++</title>
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      <title>Smokin Guns Standalone Game Released</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=308</link>
      <description>As we rang in the new year the folks over at Smokin Guns (Formerly Western Quake 3) where hard at work bringing another wonderful Quake III mod into it&#039;s own stand alone game.&lt;br /&gt;&lt;br /&gt;From their site:&lt;br /&gt;&lt;i&gt;It&#039;s a bit rougher around the edges than we had hoped and a few bugs couldn&#039;t be squished in time. And sadly, there is no Mac support at this time. However, making the game open source &amp; releasing this version allows for new beginnings. If you happen to have Mac Crossover, I&#039;m told that works fine.&lt;br /&gt;....&lt;br /&gt;A lot of folks are chatting in our irc channel if you&#039;d like to join us!&lt;br /&gt;#smokinguns on irc.freenode.net&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Download Here:&lt;br /&gt;&lt;a href=&quot;http://www.beer-garden.org/bg2/search.php?query=smokin+guns&amp;action=results&quot; target=&quot;_blank&quot;&gt;http://www.beer-garden.org/bg2/search.php?query=smokin+guns&amp;action=results&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;BG is trying a server out @ ++Beer Garden++ Bank Robbery 0/18   72.36.180.29:27960   &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bank Robbery&lt;/b&gt;&lt;br /&gt;Quote:&lt;div class=&quot;xoopsQuote&quot;&gt;&lt;blockquote&gt;&lt;br /&gt;Bank Robbery (br_)&lt;br /&gt;&lt;br /&gt;As the name says, the goal of this mission types is to rob a bank and bring the money back to a secure point. To do so each player of the attacking team is equipped with two sticks of dynamite in order to blow up the safe. Robbing the bank isn&#039;t going to be easy because the whole second team is defending the bank and will try to prevent the other team from getting in. While a robbery might prove to be more difficult, it will also be much more profitable than just killing off the defending team. Once the attacking team wins a round the roles are reversed, meaning the team that defended the bank before will have to rob it.&lt;br /&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;It&#039;s gonna take me awhile to get used to the weapons and the whole &#039;buy&#039; a weapon kind of thing...&lt;br /&gt;&lt;br /&gt;looks pretty cool though..&lt;br /&gt;&lt;br /&gt;Beer Garden thread Here:&lt;br /&gt;&lt;a href=&quot;http://www.beer-garden.org/bg2/forum/index.php/topic,2088.0.html&quot; target=&quot;_blank&quot;&gt;http://www.beer-garden.org/bg2/forum/index.php/topic,2088.0.html&lt;/a&gt;</description>
      <pubDate>Fri, 02 Jan 2009 17:10:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=308</guid>
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      <title>Dark Salvation - New Commercial Game Using The Q3 Engine</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=307</link>
      <description>&lt;img src=&quot;http://i46.photobucket.com/albums/f131/bshaffer2001/shot0398ds.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Another commercial id Tech 3 powered (Quake 3 engine) game, this one looks pretty cool and it is progressing towards the finish line in this all new game. The team has recently posted a fresh batch of screenshots, so head on over to the Dark Salvation home for a peek at the latest monsters and mayhem!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.mangledeye.com/darksalvation/&quot; target=&quot;_blank&quot;&gt;http://www.mangledeye.com/darksalvation/&lt;/a&gt;</description>
      <pubDate>Mon, 22 Dec 2008 17:40:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=307</guid>
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      <title>Tis The Season, New WoP News -- Beer Garden Christmas Servers</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=306</link>
      <description>Tis the season!&lt;br /&gt;&lt;br /&gt;It&#039;s that time of year again, where the Beer Garden will be hosting christmas servers.&lt;br /&gt;&lt;br /&gt;For Elite Force, we&#039;re running the xfreeze mod with a variety of christmas maps as well as some oldie but goodies...   For full effect be sure to turn your in-game downloads on, so you can autodownload the mod files.  &lt;br /&gt;&lt;br /&gt;Otherwise maps are @ &lt;a href=&quot;http://maps.game-host.org&quot; target=&quot;_blank&quot;&gt;http://maps.game-host.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;++Beer Garden++ Xmas Server (Freeze) - 72.36.180.28:27962	&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Next up, the wonderful talent at WoP (World Of Padman) Headquarters tell us they&#039;re not going to make it with a v2.0 before the year is over, but they have brought us a &lt;a href=&quot;http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&amp;lid=188&quot; target=&quot;_blank&quot;&gt;wonderful Christmas mod&lt;/a&gt;.   &lt;br /&gt;&lt;br /&gt;Part of the mod is the Freeze Gametype for WoP.  So being in the holiday spirit and all, we threw up a server with the Xmas mod.&lt;br /&gt;Grab the mod here: &lt;a href=&quot;http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&amp;lid=188&quot; target=&quot;_blank&quot;&gt;http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&amp;lid=188&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;++Beer Garden++ WoP Xmas Freeze! - 72.36.180.27:27960</description>
      <pubDate>Wed, 10 Dec 2008 17:30:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=306</guid>
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      <title>Luna City HOME ARCADE.. Wow</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=305</link>
      <description>This home arcade is absolutely amazing!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i46.photobucket.com/albums/f131/bshaffer2001/thumb_IMGP9873.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://lunacityarcade.com/&quot; target=&quot;_blank&quot;&gt;http://lunacityarcade.com/&lt;/a&gt;</description>
      <pubDate>Thu, 20 Nov 2008 17:20:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=305</guid>
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      <title>Beer Garden Open Arena Server Upgraded to 0.8.1</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=304</link>
      <description>The ++Beer Garden++ Open Arena server has been upgraded to 0.8.1.  &lt;br /&gt;&lt;br /&gt;The map rotation is currently runnin a 50 map rotation with all stock maps (maps that come with the game).  &lt;br /&gt;&lt;br /&gt;Visit the forums for some suggestions of which of these maps (if any) should be taken out.&lt;br /&gt;&lt;br /&gt;Also, The &lt;a href=&quot;http://topservers.beer-garden.org/oa.php&quot; target=&quot;_blank&quot;&gt;Top Servers&lt;/a&gt; Open arena rankings have been updated to show 0.8.1 servers.&lt;br /&gt;&lt;br /&gt;Enjoy!</description>
      <pubDate>Wed, 19 Nov 2008 01:00:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=304</guid>
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      <title>Open Arena 0.8.1 Released</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=303</link>
      <description>After a little hiatus with nothing available, The OA team has released OA 0.8.1&lt;br /&gt;&lt;br /&gt;- Uses protocol 71&lt;br /&gt;- Single player campaign re-organized (Thanks cosmo)&lt;br /&gt;- &#039;Depreciated&#039; client for Windows 9X in addition (lacks ipv6 support)&lt;br /&gt;- New hitsound&lt;br /&gt;- New map: ps37ctf&lt;br /&gt;- New map: ctf_gate1&lt;br /&gt;- New map: am_galevish&lt;br /&gt;- Space Marine should no longer crash on old client&lt;br /&gt;- Chaingun works in unlagged now&lt;br /&gt;- non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map)&lt;br /&gt;&lt;br /&gt;We&#039;ll be updating the Beer Garden OA Server shortly.&lt;br /&gt;&lt;br /&gt;Get it here: &lt;a href=&quot;http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&amp;lid=115&quot; target=&quot;_blank&quot;&gt;http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&amp;lid=115&lt;/a&gt;</description>
      <pubDate>Sun, 02 Nov 2008 21:20:00 -0600</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=303</guid>
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      <title>2nd Annual Elite Force Halloween Fest</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=302</link>
      <description>One of the most successful Star Trek Games multiplayer events of all time returns for 2008!!&lt;br /&gt;&lt;br /&gt;You are cordially invited to &lt;a href=&quot;http://startrek-games.com/&quot; target=&quot;_blank&quot;&gt;Star Trek Games&lt;/a&gt;, &lt;a href=&quot;http://www.beer-garden.org/bg2/&quot; target=&quot;_blank&quot;&gt;The Beer Garden&lt;/a&gt;, and &lt;a href=&quot;http://www.sficlan.net/&quot; target=&quot;_blank&quot;&gt;The SFI Clans&lt;/a&gt; second annual Halloween Fragfest! Be prepared for some fast paced Star Trek FPS action! Costumes optional.&lt;br /&gt;&lt;br /&gt;Dust off your copies of Elite Force I and II for some old fashioned phaser action! Who wants to bob for apples when you can turn your opponents into molecular dust with one shot?!?!! This is an event you don&#039;t want to miss!&lt;br /&gt;&lt;br /&gt;Don&#039;t have Elite Force? No problem, you can download the Elite Force 1 Holomatch Version from our downloads area for MAC, Linux and Windows and join in on the fun! &lt;br /&gt;&lt;br /&gt;This year we will switch off between our EF1 and EF2 hosts. For 1.5hrs everyone gathers on the EF1 server at The Beer Garden. Then for the next 1.5hrs everyone jumps to the SFI Clan&#039;s EF2 server! &lt;br /&gt;&lt;br /&gt;Loads of maps, mods and mayhem to be sure!&lt;br /&gt;&lt;br /&gt;Game:&lt;br /&gt;Star Trek Voyager: Elite Force (aka Elite Force I )&lt;br /&gt;(Multiplayer only download available for those without the retail game)&lt;br /&gt;&lt;br /&gt;Times:&lt;br /&gt;Friday.... Oct 31st @ 9pm EST (01:00 a.m. GMT) (6:00 pm PST)&lt;br /&gt;Saturday.. Nov 1st @ 2pm EST (06:00 p.m. GMT) (11:00 am PST)&lt;br /&gt;Saturday.. Nov 1st @ 9pm EST (01:00 a.m. GMT) (6:00 pm PST)&lt;br /&gt;Sunday.... Nov 2nd @ 2pm EST (06:00 p.m. GMT) (11:00 am PST)&lt;br /&gt;&lt;br /&gt;Server: ++Beer Garden++ (easy to find via in game server search)&lt;br /&gt;TeamSpeak: &lt;a href=&quot;http://www.beer-garden.org/bg2/modules/cjaycontent/index.php?id=2&quot; target=&quot;_blank&quot;&gt;Beer Garden Teamspeak&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download their map pack here: &lt;a href=&quot;http://www.beer-garden.org/bg2/modules/wfdownloads/viewcat.php?cid=4&quot; target=&quot;_blank&quot;&gt;EF1 Beer Garden Maps&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Game:&lt;br /&gt;Star Trek Elite Force 2&lt;br /&gt;No free download of game is available&lt;br /&gt;Game Patches: &lt;a href=&quot;http://sficlan.net/pafiledb/pafiledb.php?action=file&amp;id=8&quot; target=&quot;_blank&quot;&gt;EF2 Patches&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Times:&lt;br /&gt;Friday.... Oct 31st @ 10:309pm EST (01:00 a.m. GMT) (7:30 pm PST)&lt;br /&gt;Saturday.. Nov 1st @ 3:30pm EST (07:30 p.m. GMT) (12:30 pm PST)&lt;br /&gt;Saturday.. Nov 1st @ 10:30pm EST (02:30 a.m. GMT) (7:30 pm PST)&lt;br /&gt;Sunday.... Nov 2nd @ 3:30 pm EST (07:30 p.m. GMT) (12:30 am PST)&lt;br /&gt;&lt;br /&gt;Servers: The SFI Clan (easy to find via in game server search, look for clan tag [SFI])&lt;br /&gt;&lt;br /&gt;TeamSpeak: &lt;a href=&quot;http://sficlan.net/invision/index.php?showtopic=5736&amp;pid=50445&amp;st=0&amp;#entry50445&quot; target=&quot;_blank&quot;&gt;See website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download their map pack here: &lt;a href=&quot;http://sficlan.net/pafiledb/pafiledb.php?action=file&amp;id=38&quot; target=&quot;_blank&quot;&gt;EF2 SciFi Clan Maps&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Who wants to trick or treat when you can duck and cover, zag and frag, bag and tag!! Think those old clan mates still have what it takes? Tired of being left out of all those new games because of over the top system spec requirements? Nows your chance to do it old school in one of Star Trek Games finest productions ever to hit net! Invite everyone you can and lets make this one heck of a party!&lt;br /&gt;&lt;br /&gt;We&#039;ve tried to select times that are not too outrageous for our friends across the pond. These servers will be up the entire time so if you can&#039;t make it for one of those hop on anytime you never know who might be there (or you could hone your skills against the bots).&lt;br /&gt;&lt;br /&gt;Let us know if you have any questions and special thanks to Shafe at the Beer Garden and EliteOne of the SFI Clan for helping make this a really great event!</description>
      <pubDate>Fri, 31 Oct 2008 04:20:00 -0500</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=302</guid>
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      <title>Creating A Map Rotation With Alternating Gametypes.</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=39</link>
      <description>I&#039;ve been asked several times by different people how to setup an Elite Force map rotation that alternates between gametypes.&lt;br /&gt;&lt;br /&gt;Provided here is an example of a simple map rotation consisting of 4 maps and 4 different games.  Free For All (all Weapons), Capture The Flag (all Weapons), Capture The Flag (Disintegration), and Free For All Disintegration.  And back to the First Free For All All Weapons map.&lt;br /&gt;&lt;br /&gt;This tutorial should explain how to do that, and then some. :)&lt;br /&gt;&lt;br /&gt;[more]</description>
      <pubDate>Mon, 27 Oct 2008 00:00:00 -0500</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=39</guid>
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      <title>Smokin&amp;#039; Guns (formerly Western Q3) Stand Alone Goes Beta</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=301</link>
      <description>Good news from the Smokin&#039; Guns site.  The stand-alone release is now undergoing beta testing.   Smokin&#039; Guns (formerly Western Q3) is a mod turned stand-alone game based on the Q3 Engine.&lt;br /&gt;&lt;br /&gt;From Their Site:&lt;br /&gt;&lt;i&gt;We have a test package ready! Look in the &quot;Stand-alone Testing&quot; section of the forum for the download link &amp; other important information. If you can&#039;t see that section of the forum then you aren&#039;t a tester.  &lt;br /&gt;&lt;br /&gt;So, what does this mean for the general public? It means we have reached a milestone as far as the stand-alone project is concerned. But we won&#039;t be releasing the SA right away. There are still a few files that must be replaced, content that needs polishing, not to mention the bugs we&#039;ll likely encounter. Naturally, all of this will take some time. I promised the SA in 2008 &amp; so you shall have it before 2009. That&#039;s all I can say. Stay tuned pilgrims! &lt;br /&gt;&lt;br /&gt;For the pic-o-the-week I&#039;ve posted a screenshot of me &amp; Tequila. We are the first to officially test the Stand-alone!&lt;/i&gt;&lt;br /&gt;&lt;a href=&quot;http://www.smokin-guns.net/&quot; target=&quot;_blank&quot;&gt;http://www.smokin-guns.net/&lt;/a&gt;</description>
      <pubDate>Tue, 21 Oct 2008 00:40:00 -0500</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=301</guid>
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      <title>Urban Terror 4.2 In The Works...</title>
      <link>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=300</link>
      <description>From ModDB:&lt;br /&gt;[/i]Thirty maps including many old favourites like Docks, Ricochet and Revolution are being updated for 4.2. Dragonne and QueenBee are working hard on their maps. The player skins have been updated and a public test was conducted to determine the ones that suited the majority of gamers. The skins are designed to be seen due to the speed of the game. The unzoom on the SR8 has been changed so it does not unzoom when legs are hit and possibly the threshold will be changed. New grenade and blood effects. Armbands now show team colour for enemies no matter how they are set. Team mates&#039; individual colours will continue to be shown in game and on the hud. You now have to crouch to pick up a weapon; no more gathering of weapons you don&#039;t want. Buga and exploits are being looked at and fixed.  Last Man Standing has been returned to the game after many years. It&#039;s Free For All without respawn. Very fun. Jump Training is designed to help teach gamers how to jump in Urban Terror. This gametype will work on maps specifically designed for jumping or regular gameplay maps. The mapper will be able to add goals and trace the jump routes to show gamers how to do them. That&#039;s it for now. We will keep you posted as development continues.[/i]&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.moddb.com/mods/urban-terror/news/urban-terror-42-is-in-the-works&quot; target=&quot;_blank&quot;&gt;http://www.moddb.com/mods/urban-terror/news/urban-terror-42-is-in-the-works&lt;/a&gt;</description>
      <pubDate>Tue, 21 Oct 2008 00:30:00 -0500</pubDate>
      <guid>http://www.beer-garden.org/bg2/modules/smartsection/item.php?itemid=300</guid>
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