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Author Topic: Tutorial/How To/Strategy Guide?  (Read 2790 times)
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Shafe
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« on: June 27, 2008, 01:17:24 PM »

Anyone interested in writing either a tutorial, how to guide, or strategy guide for UrT for the homepage?

I'm going to hijack Shafe's post in this thread and try to build it into a bit of a reference for our new players here at the Beer-Garden.  (My apologies Shafe.) - Diggs

Iamthereaper put together a page with video clips to help a new player get started.  It is here-
http://www.freewebs.com/urtguide/

Also, here is a link to a good thread for new players from the UrT forums.
http://forums.urbanterror.net/index.php/topic,11587.0.html



An introductory guide from T-Fun:

Ok let me 1st state that this is for players that haven't established a playing style of their own. Someone relatively new to the game or someone that just hasn't found that rhythm and or zone.

I will Add To This List Over Time After I think Of Things To add:


*Use Kevlar, Your Not Fast enough or smart enough to play without it.  (But, not using Kevlar gives you 50% more stamina.)

*Use SIlencer, Keep the Muzzle Flash from Blocking your view untill you learn to shoot in short burst and its not the issue, the flash will actually help you remember to burst with auto

*Use Laser, Like I said your aim is wack, use a laser help that spread out.
2nd Opinion Caducus: I disagree. If your aim is bad the laser will just make bullets go to your cursor in a tighter pattern. Now if you had good aim that would be a good thing, but you have bad aim so leave the laser off and let the spread help you. (If you agree with Cad drop the laser use a helmet!)

*DON'T USE A SECONDARY, you will always pick one up in TDM or CTF in the 1st 5 seconds, waist of space, TS if your playing it, you shouldn't need one anyways.

*Practice Jump maps, will help you learn to move, and will surprise you how fast you will fly through a map after completing a good bit of a jump map, practice them weekly to keep your speed up. Ask St.Anger aka Cit aka Citrox, you don't need to remove kevlar to move fast!

*Play with better players than yourself, Gammingtilt is a good server were skilled players go, get on their level, cause untill you do, your still below average!

*Adjust Your Sensitivity, it defaults at 5, go down to 4, then 3.5, then eventually try to make it to at least 3, that is were I feel comfortable, although alot of good players choose to go under that. To adjust your sensitivity type /sensitivity (into console) then the number you wish to play with, example /sensitivity 3

*When facing multiple opponents try to use walls and surrounding to block all but 1 out, make it a 1v1 and work your way in.


*Try to keep any area thats not in your view covered by your surroundings, this is not always possible but good to keep in mind, someone can't shoot you if they can't see you.
CADUCUS: To expand, never stand in an area that is covered by more than 1 (2 max) entrance to that area. If this is impossible get one that you can hide near and aim near the other entrance, you will hear the enemy if he/she comes out the one close to you.

*LEARN THE MAPS!!! This is very important, do not only learn the map, learn the typical routes players take, and flank them. Learn typical camp spots, and study your opponents and what they typically do.

I am not going to address weapons, they all can be equally effective when mastered


In turn, eggsovereasy contributed a detailed look at weaponry-

A Word On Guns
   Basically, there is a time and a place for everything but some guns are better suited for certain situations than others.
       Heres a break down with some basic info:

  Heckler & Koch G36
    * CALIBER: 5.56 x 45 NATO (average stopping power)
    * MAGAZINE: 30 Round Capacity
    * FIRE MODES: Semi-Automatic, Burst, Full Automatic
    * ATTACHMENTS: Silencer
     Advantages: Scope
     Disadvantages: slowish ROF (rate of Fire), considered "noobish" by many Wink

  Kalashnikov AK-103
    * CALIBER: 7.62 x 29 (very good stopping power)
    * MAGAZINE: 30 Round Capacity
    * FIRE MODES: Semi-Automatic, Burst, Full Automatic
    * ATTACHMENTS: Laser Sight, Silencer
     Advantages: Accurate (not including spray-n-pray), very good stopping power
     Disadvantages: slow ROF, large recoil, wide spread on auto, LOUD!!!

  ZM Weapons LR300ML
    * CALIBER: 5.56 x 45 NATO (average stopping power)
    * MAGAZINE: 30 Round Capacity
    * FIRE MODES: Semi-Automatic, Burst, Full Automatic
    * ATTACHMENTS: Laser Sight, Silencer
     Advantages: Fast ROF, Quiet, accurate
     Disadvantages: stopping power sacrificed for fast ROF

  Colt M4 Carbine
    * CALIBER: 5.56 x 45 NATO (average stopping power)
    * MAGAZINE: 30 Round Capacity
    * FIRE MODES: Semi-Automatic, Burst, Full Automatic
    * ATTACHMENTS: Laser Sight, Silencer
     Advantages: Fastish ROF
     Disadvantages: Large recoil, loud, wide spread

  Heckler & Koch UMP45
    * CALIBER: 9 x 19mm (good stopping power)
    * MAGAZINE: 30 Round Capacity
    * FIRE MODES: Burst, Full Automatic
    * ATTACHMENTS: Laser Sight, Silencer
     Advantages: powerful (for a secondary choice), accurate, burst (spam) mode: really an awesome mode if you are an accurate shooter
     Disadvantages: slow ROF

  Heckler & Koch MP5K
    * CALIBER: .45 ACP (less than average stopping power)
    * MAGAZINE: 25 Round Capacity
    * FIRE MODES: Burst, Full-Automatic
    * ATTACHMENTS: Laser Sight, Silencer
     Advantages: very fast ROF
     Disadvantages: very fast ROF (double edged sword, so to speak), not terriably accurate

  Franchi SPAS12 Shotgun
    * CALIBER: 12/70 Round (very good stopping power)
    * MAGAZINE: 6 Cartridges
    * FIRE MODES: Semi-Automatic
    * ATTACHMENTS: Not Applicable
     Advantages: very good close quarters stopping power, scary as F*CK! Ignores protection equipment and body area damage
     Disadvantages: slow ROF, small mag cap., inaccurate in anything but close quarters

  Heckler & Koch PSG-1
    * CALIBER: 7.62 x 51 NATO (good stopping power)
    * MAGAZINE: 8 Round Capacity
    * FIRE MODES: Semi-Automatic
    * ATTACHMENTS: Silencer
     Advantages: Fast ROF, don't have to scope out to chamber another round, Automatic, can be silenced
     Disadvantages: not the most powerful sniper rifle ever...

  Remington SR-8 (the "don't f*ck with me gun  cheesy)
    * CALIBER: .338 Lapua Magnum Round (ridiculously powerful!!!)
    * MAGAZINE: 5 Shot Box
    * FIRE MODES: Bolt Action
    * ATTACHMENTS: None
    Advantages: ACCURATE, POWERFUL
    Disadvantages: SLOW ROF, have to scope out to chamber another round (bolt action, DUH)

  IMI .50 AE Desert Eagle
    * CALIBER: .50 AE (very good stopping power)
    * MAGAZINE: 7 Round Capacity
    * FIRE MODES: Semi-Automatic
    * ATTACHMENTS: Laser Sight
     Advantages: powerful, accurate
    Disadvantages: small mag cap., huge recoil

  BERETTA 92FS
    * CALIBER: 9 X 19mm (fair stopping power)
    * MAGAZINE: 15 Round Capacity
    * FIRE MODES: Semi-Automatic
    * ATTACHMENTS: Laser Sight, Silencer
    Advantages: fast ROF (for a handgun), larger mag cap., can use both attachments
    Disadvantages: only fair stopping power

  KaBar Next Generation Knife
    * CALIBER: 6 1/4" blade
    * MAGAZINE: 5 knives
    * FIRE MODES: Slash, Throw
    * ATTACHMENTS: Not Applicable
          need i really say anything....i think it speaks for itself

  Heckler & Koch HK69
    * CALIBER: 40mm (uhhhh...its a grenade launcher...hint, hint)
    * MAGAZINE: 1 Round [4 Grenades]
    * FIRE MODES: Short, Long
    * ATTACHMENTS: Not Applicable
     Advantages: hucks a grenade a friggin long ways
     Disadvantages: hard to get the hang of....

  IMI NEGEV LMG   (this is the "there is a time and place for everything" gun)
    * CALIBER: 5.56
    * MAGAZINE: 150 Round Capacity
    * FIRE MODES: Automatic
    * ATTACHMENTS: Silencer
         again, this gun speaks for itself. there are good times and ways to use it and there are bad (noobish) times and ways to use it.


These analysis's don't, by any means, reflect on players that use these guns. refer to 1)


Attachments and Gear

   Silencer: makes your gun quieter (duh), BUT also reduces bullet spread (improves accuracy)

   Laser Sight: Improves bullet spread, BUT can give away your position if your trying to be sneaky.

   Kevlar and helmet: no explanation needed. They do, however, cause you to loose speed/agility and increase your stamina recharge time

   Tac Goggles: Helps see in smoke, highlights other players (ALL OTHER PLAYERS INCLUDING YOUR OWN!)....contributes to lots of friendly fire frags

   Extra Ammo: Ummmm....more dope and beer! (thats bullets and grenades to you civies Smiley )

   Med kit: allows you to heal other players to almost full health, allows other players to heal you to almost full health

   Bomb bag: bomb mode only

Grenades

    HE: high explosive grenades. you can throw them a fair distance and if you hold them a little bit longer the blow up sooner after you release them (don't hold it to long or it'll blow up in your hand!)

   Smoke: again, there is a time and place for everything. Use your brain before you use these...think "will this f*ck up everything for everybody?" and then...don't use it Smiley     if you actually have a plan for using them, go for it, but if you think you can just start chuckin smoke and you won't get shot cuz the bad guys can't see you...think again. If the bad guys don't get you some of your team mates might!



I think that covers everything...

Tips/tricks:

Accuracy: If your having problems being accurate and all your gear is fairly decent and the game is running well on your comp you might want to try:   Switch crosshairs, generally, the less shit in you field of vision the better.   Get some of that extra crap off the screen (FPS, time, team scores, and for good sake put ur mini map on a toggle.)    You also might want to try using different fire modes, instead of rocking full auto try burst...or if your really brave go for semi-auto.  and the number one tip for improving accuracy........CALM THE FUCK DOWN!
« Last Edit: May 16, 2009, 02:54:14 PM by T-fun1014 » Logged

Iamthereaper
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« Reply #1 on: June 28, 2008, 02:47:46 AM »

Heres a very early idea of what it's going to look like. I have the videos on veoh.com for higher quality, but FW doesn't allow veoh embed, so I had to use their player. Video playback will be better once I find something better.

http://www.freewebs.com/urtguide/


Also, here is a link to a good thread for new players from the UrT forums.

http://forums.urbanterror.net/index.php/topic,11587.0.html
« Last Edit: September 07, 2008, 07:33:54 AM by Diggs » Logged

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« Reply #2 on: June 28, 2008, 03:12:47 PM »

Wow man, you put in alot more effort than I would have.  Vids are a great touch.  My only real suggestion would be to try to explain why you don't block doorways or exits.  Don't know how many times someone has tried to crouch in the spawn exit to snipe, and the whole team backs up behind them, only to get 'naded.  And the more you're getting pushed back and hemmed in, the more likely they are to do it.  This seems to be a real stickler for noobs, then they get yelled at, and that's not cool.

 Just grab a Negev and go Geronimo on those mofos.  CHARGE!
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« Reply #3 on: June 28, 2008, 03:22:24 PM »

Just run with a knive or pistol and jump toward the door blockers!!!
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« Reply #4 on: June 28, 2008, 05:48:12 PM »

Just run with a knive or pistol and jump toward the door blockers!!!

I actually was going to put that in there, but didn't quite get to it. Thats why it's an early version >_>.
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« Reply #5 on: January 20, 2009, 10:48:42 AM »

Reaper thats neat. please keep working on it!
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« Reply #6 on: January 20, 2009, 01:09:39 PM »

Reaper thats neat. please keep working on it!

Wow, I had completely forgotten about this XD. I never did get around to finishing it, though looking at it now I can't say that's a bad thing. I move(d?) like a complete noob, don't think I was the best person to give advise in that department.
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« Reply #7 on: January 20, 2009, 01:29:02 PM »

Your movements make it really hard to hit you, not a bad thing, me on the other hand slide around in a fairly predictable path and end up getting headshoted as I slow down near the end of my slide.
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« Reply #8 on: January 20, 2009, 02:58:01 PM »

Your movements make it really hard to hit you, not a bad thing, me on the other hand slide around in a fairly predictable path and end up getting headshoted as I slow down near the end of my slide.

When I made that video my movements were really-really jerky, unnatural. Couldn't move worth shit compared to now, (and I still can't move worth shit compared to those like anger).

I actually just re-recorded all those scenes and intend to remake the whole guide if there's interest. I'll get on it when I'm bored and not so wired with caffeine I can move my mouse.
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« Reply #9 on: January 20, 2009, 05:26:15 PM »


I actually just re-recorded all those scenes and intend to remake the whole guide if there's interest. I'll get on it when I'm bored and not so wired with caffeine I can move my mouse.

This is one of the most viewed threads in the UrT public forum and I just pointed another new player in this direction today.  I think it is a great resource to be able to offer new players.  Definitely worth the effort.
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« Reply #10 on: March 04, 2009, 09:31:24 AM »

Extensive playing with both the M4 and LR shows no functional difference between the two. They have the EXACT same fire rate (contrary to popular belief) and I've seen no evidence in game to show a difference in spread. The only difference I've found is the sound they make.

Turn your gun off in your FOV and the muzzle flash is a moot from your point of view. Still applies to making you a visible target in smoke though and revealing your position quicker if you are hidden.

Also, I would argue the AK is NOT accurate (as in your description). Of the heavy autos, it is the least accurate IMO. This is of course due to the horrible spread.

Additionally, the DE is NOT accurate for the same reason. The recoil makes in battle accuracy much lower than that of the Baretta which is quite accurate.

You don't mention it, but the Negev is one of the most accurate guns in the arsenal as far as rapid fire spread goes. In the right hands, it is scary lethal even if it is considered a noob gun.

« Last Edit: March 04, 2009, 09:36:26 AM by Divinity » Logged
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« Reply #11 on: March 04, 2009, 01:38:47 PM »

Extensive playing with both the M4 and LR shows no functional difference between the two. They have the EXACT same fire rate (contrary to popular belief) and I've seen no evidence in game to show a difference in spread. The only difference I've found is the sound they make.

Turn your gun off in your FOV and the muzzle flash is a moot from your point of view. Still applies to making you a visible target in smoke though and revealing your position quicker if you are hidden.

Also, I would argue the AK is NOT accurate (as in your description). Of the heavy autos, it is the least accurate IMO. This is of course due to the horrible spread.

Additionally, the DE is NOT accurate for the same reason. The recoil makes in battle accuracy much lower than that of the Baretta which is quite accurate.

You don't mention it, but the Negev is one of the most accurate guns in the arsenal as far as rapid fire spread goes. In the right hands, it is scary lethal even if it is considered a noob gun.


lies

Hmmmm...well, if you had read, I said the AK was accurate when NOT on auto. it does indeed have a horrible spread but semi and burst compensate for it and on those settings the slight loss in accuracy is more than made up for with stopping power.
The DE is accurate in the right hands. where the retta has it beat is in the accuracy/ROF category. Using the DE while being calm, methodical, and relaxed can make it a very accurate and powerful gun...One precise shot from a DE will do more damage then one precise shot from the retta (obviousky) but depending on your aim that could be a one shot kill much easier than a retta.
Next time you use a negev stand still and hold your trigger to fire off 30 rounds (the equivelent of an entire mag with the other assault rifles) and then come back a say that the spread is tighter.
The stuff about the muzzle flash is obvious and already been discussed, the reason it was included is because T-Fun (and I) believe that without the muzzle flash on YOUR screen your accuracy has a greater potential to improve over time. Nobody ever said that removing it from your screen would remove it from the game (to do that you'd have to find a couple of different lines in your config and delete or alter them)
 As far as the M4 and LR go...if your an adamant proponent of one or the other then you know there is a difference...that and the code lines are different (whereas if they were exactly the same the code lines (minus the name and visual characteristics) would be the same)  rolleyes Rocket Launcher Dancing
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Divinity
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« Reply #12 on: March 04, 2009, 01:57:05 PM »

http://www.youtube.com/watch?v=gfIHps18TBQ

Pay special attention to:

A ) Rate of fire

and

B ) Spread pattern
« Last Edit: March 04, 2009, 01:59:00 PM by Divinity » Logged
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« Reply #13 on: March 07, 2009, 12:47:44 PM »

Hmmmm...i'm sorry, i dont see it. I've been playing with the LR constantly (almost since i first started) and im just now moving on to the M4 and despite what people may think about their similarities they are two different beasts. If they were exactly the same then i should have no problem using the M4 in place of the LR (especially since i dont draw the gun anyways) but whenever i perform certain actions that i know would be getting me hits with an LR i can't put the M4 to the same use. I usually use the LR on burst mode but when ever i use the M4 on burst mode it never operates the same way. I have to use the M4 on semi-auto to get the same effect. They might be very similier but if you don't start out from day one being unbiased and using all the guns equally then the minute differences are magnified when you try to cross over.
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« Reply #14 on: March 07, 2009, 08:29:21 PM »

I virtually never use burst mode, so I can't comment about how they behave in that regard. I only know that I can't detect a measurable difference between the two on auto. I also can't see any measurable difference in that video.
« Last Edit: March 07, 2009, 08:31:06 PM by Divinity » Logged
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