++The Beer Garden++

*
 
  Home Help Search Calendar Members Login Register  
Welcome, Guest. Please login or register.
Did you miss your activation email?
March 13, 2010, 05:56:24 AM

Login with username, password and session length
Search:
    Advanced search
Welcome To The Beer Garden!!!
29262 Posts in 3292 Topics by 591 Members
Latest Member: robinwson
Pages: [1]
  Print  
Author Topic: UrT Resources, Server Map List, Funstuff and Netgraph/Lagometer  (Read 2096 times)
0 Members and 1 Guest are viewing this topic.
Diggs
Administrator
Brewmaster
*****

Karma: +124/-2
Offline Posts: 2137


Diggs


View Profile WWW
« on: March 16, 2008, 11:02:14 AM »

Urban Terror Website
http://www.urbanterror.net/

Urban Terror Official Forums
http://forums.urbanterror.net/

TaggedZi's Urban Terror Website (Very complete source of info)
http://urt.taggedzi.com/



Currently Beer-Garden has two Urban Terror servers.

There is the semi-full rotation map server (Beer Garden [UAA]) featuring maps -
ut4_abbey
ut4_algiers
ut4_austria
ut4_sanc
ut4_riyadh
ut4_dressingroom
ut4_remelle
ut4_subway


Our 2-map server features slightly longer spawn times, possibly a bot or two on each team, and currently these maps-
ut4_riyadh
ut4_algiers


A full map repository is available at Dejgaming.com
Dejgaming.com also has a link to funstuff where you can get hats, goggles, horns, mask, etc.  Here is a BigPond forum discussion on how to use funstuff items with links to everything available for each model.  We do not make all funstuff items available on the BG servers due to the distractions they can cause to many players.

Alternative map download location would be here-
http://maps.game-host.org/q3ut4
(this is where the BG servers pull from for the ingame downloads)



Voting (is disabled)  



Netgraph (also called Lagometer) Explanation



For anyone that doesn't have it turned on the command is
cg_lagometer "1"

There are two graphs in the lagometer, one above the other.

Upper graph
The upper graph advances one pixel for every rendered frame on the client side. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time.

Basically, blue is good: it's based on two snapshots received from the server, so the frame will not be revoked. Yellow means that the client is predicting what will happen, but hasn't received a snapshot to corroborate it yet. If the next snapshot comes in and doesn't correspond to the prediction, the prediction is revoked and the client is update with the snapshot data. This results in the skipping you experience where you'll end up somewhere very different from where you thought you were (and often with less health than you thought, because you were shot on the server, but the client couldn't predict that happening for you).

The upper graph indicates the consistency of your connection. Ideally, you should always have blue bars of only a pixel or two in height. If you are commonly getting big triangles of yellow on the graph, your connection is inconsistent.

Lower graph
The lower graph slides one pixel for every snapshot received from the server. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network (indicating packet loss). Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally supressed to stay under the rate limit.

In a heavy firefight, it is normal for modem players to see yellow bars in the bottom graph, which should return to green when the action quiets down. If you are getting several red bars visible, you may want to look for a server that drops less packets.

Some HELP for dialupers

For even more information, here is a every detailed Wiki on the Lagometer and networking with Urban Terror-
http://www.www0.org/w/Networking,_lag_meter,_and_gaming_consistency_guide_to_Urban_Terror


Fine-tuning the network
(Straight from the Carmack)
There are a few tuning variables for people trying to optimize their connection:

The most important one is rate, which is what the connection speed option in the menu sets. We are fairly conservative with the values we set for the given modem speeds: 2500 for 28.8, 3000 for 33, and 3500 for 56k. You may actually be connecting faster than that, and modem compression may be buying you something, so you might get a better play experience by increasing the values slightly. If you connect at 50000 bps, try a rate of 5000, etc. I err on the conservative side, because too low of a rate will only make the movement of other things in the world choppy, while too high of a rate can cause huge amounts of lag. Note that the optimal rate will be somewhat lower than a rate for QW or Q2, because I now include the UDP packet header length in the bandwidth estimate.

You can ask for a different number of snapshots by changing the snaps variable, but there isn't a lot of benefit to that. Dedicated servers run at 40hz, so stick to divisors of that: 40, 20 (default), 10. A snaps of 40 will usually just cause you to hit your rate limit a lot faster. It may be useful for tuning rate, if nothing else.

You can adjust the local timing point with cg_timenudge <value>, which effectively adds local lag to try to make sure you interpolate instead of extrapolate. If you really want to play on a server that is dropping a ton of packets, a timenudge of 100 or so might make the game smoother.


A word or two about Rate
rate controls how much the client allows the server to send in bytes per second (server -> client). It is also limited by the server vars sv_maxrate and sv_minrate, e.g. if it's 20000 sv_maxrate and 12000 sv_minrate there, you are limited between those two values.

It is not of a fundamental importance nowadays since the game now uses delta compression and about 4 to 8kilobytes/sec down is what usually a client utilizes. This however, may not include certain overheads hence the lowest allowable value of 8000 (=7.81KB/s) or even higher may be forcing throttling a lot of the time.

Hence, a very low rate, say 8000 or 10000 on very populated servers (16+) is often a source of yellow on the lower and top part of the lag meter, which is a source of inconsistencies. See the relevant test case on the server administration section for an account of that.

Keeping rate to the max of 25000 should be ok nowadays for a common broadband connection: Rate means bytes / second and it is only 24.41KB/sec (which isn't reached most of the time if not at all anyway). There was a rumor that only if the server set its max rate lower than 25000, it'd be better to set it to that (lower value) but that is highly doubtful (since the server will do its internal checks to set the client's rate within its set limits anyway).

We at the Beer Garden recommend you set your rate to 25000.  This may help alleviate some of the laggy feel during busy times on the server.  To do this, just drop down the game console at any time ( ~ tilde key) and type-
/rate 25000 (enter)
This setting should be retained from game to game.  If it is not, then "rate 25000" can be added to your autoexec.cfg file.



« Last Edit: February 20, 2010, 10:58:17 AM by Diggs » Logged



Menace
Coffee.....who says you need sex when you can have this.
Server Admin
Assistant Brewer
****

Karma: +29/-8
Offline Posts: 687





View Profile
« Reply #1 on: October 20, 2008, 08:06:30 AM »

Kingdom is a good map but we lose a lot of FPS on people, so they leave.

No Streets? One of my favorite old school maps. Bad on either team if the spawns are in the alleys though.
Logged



"Stupidity and the universe are infinite, and I am not so sure about the universe." - Albert Einstein

Talk about BEER http://beercraft.wordpress.com/
Scan
Administrator
Brewmaster
*****

Karma: +0/-0
Offline Posts: 1128


Scan


View Profile
« Reply #2 on: October 20, 2008, 03:54:31 PM »

Kingdom is a great map (one of the best) it plays well in all modes as well. The new version in the upcoming 4.2 version is going to add a whole new flow to the map.
Logged
Diggs
Administrator
Brewmaster
*****

Karma: +124/-2
Offline Posts: 2137


Diggs


View Profile WWW
« Reply #3 on: October 20, 2008, 04:02:20 PM »

Yes, I am a fan of Kingdom, but then again, I like the big open maps.

Streets?  I can't remember, does UrT have auto-download and is it enabled by default?  If it does, I am in favor of adding Streets, but if it doesn't, and since Streets is not part of of the standard map package I would be hesitant to add it.
Logged



Picard
Emoticon Whore
Administrator
Brewmaster
*****

Karma: +293/-1671
Offline Posts: 1878


Picard Slutty_Danger


View Profile WWW
« Reply #4 on: October 20, 2008, 04:07:22 PM »

i do believe it is already enabled.
Logged

Quote
Microsoft wants us to "Imagine life without walls"...
I say, "If there are no walls, who needs Windows?"
Iamthereaper
Linux>Windows>Mac
Server Admin
Brewmaster
****

Karma: +34/-10
Offline Posts: 1096




View Profile
« Reply #5 on: October 20, 2008, 06:29:44 PM »

Yes, I am a fan of Kingdom, but then again, I like the big open maps.

Streets?  I can't remember, does UrT have auto-download and is it enabled by default?  If it does, I am in favor of adding Streets, but if it doesn't, and since Streets is not part of of the standard map package I would be hesitant to add it.

Yes it does have AD, though I don't know about adding the original streets.

How about the new updated streets map? Not so much spawn camping there.
Logged

Scan
Administrator
Brewmaster
*****

Karma: +0/-0
Offline Posts: 1128


Scan


View Profile
« Reply #6 on: October 20, 2008, 08:29:19 PM »

We had troubles with it (streetsday3beta I think is what it is called) I belive that it would get stuck or something like that, not for sure what it was but it did have a problem.
Logged
[AvA]Gykyll
Not sure what kind of wood your looking for Growler, but if you plan on getting it by dancing naked you might get a few surprises.
Server Admin
Assistant Brewer
****

Karma: +25/-2
Offline Posts: 823





View Profile WWW
« Reply #7 on: January 03, 2009, 08:49:07 PM »


A full map repository is available at Dejgaming.com
Dejgaming.com also has a link to funstuff where you can get hats, goggles, horns, mask, etc.  Here is a BigPond forum discussion on how to use funstuff items with links to everything available for each model.

The extra funstuff models in that link will only work when you have them and the server has them (also nobody else will see them if they don't have the file), so does Beer Garden have those funstuff items on their server? AvA server does cause I downloaded them and uploaded them to the server. Cheesy
Logged

Philosophy? I derive my philosophy from the reading material on the back of cereal boxes.
Diggs
Administrator
Brewmaster
*****

Karma: +124/-2
Offline Posts: 2137


Diggs


View Profile WWW
« Reply #8 on: January 04, 2009, 06:42:29 AM »

Actually, I don't think we do have them all freedo.  Thanks for mentioning it.  I'll have to see which we do and don't and get things updated.
Logged



eggsovereasy
Chances are iffy at best
VIP
Assistant Brewer
****

Karma: +231/-108
Offline Posts: 761


eggsovereasy, BreatheCarolina, IamHollywood


View Profile WWW
« Reply #9 on: February 05, 2009, 12:27:53 PM »

Thanks for the in depth explanation of the lagometer. Really helpful.
I couldn't find a real explanation for how it works and what it actually portrays (specifically) anywhere.
But truth be told, i never use it unless im admin'ing...i have it set on a toggle bind but i drags fps a skosch whenever its up Sad
I'm seriously going to direct a fair number of people i know to this thread though, it really is a eye opener! Thanks

 cool
Logged
Diggs
Administrator
Brewmaster
*****

Karma: +124/-2
Offline Posts: 2137


Diggs


View Profile WWW
« Reply #10 on: February 05, 2009, 01:10:52 PM »

I had been looking for a good explanation of the Lagometer for awhile and put together a couple of things I found here and there.  None of it is me.  I just edited up a few of the things I found.

Glad it was helpful and good to see you gaming again Eggs.
Logged



Iamthereaper
Linux>Windows>Mac
Server Admin
Brewmaster
****

Karma: +34/-10
Offline Posts: 1096




View Profile
« Reply #11 on: February 08, 2009, 08:00:21 PM »

Lagometer finally makes sense, I never really "got it" before >_>.

Thanks Cheesy.
Logged

T-Fun
Server Admin
Assistant Brewer
****

Karma: +670/-670
Offline Posts: 870





View Profile
« Reply #12 on: March 24, 2009, 05:24:58 AM »

i think midnight we be a great addition to BG, I know yalls feelings on Custom maps, but every time i play It I can't help but think how fun it would be with 20 people on TDM!!!
Logged

Ms. RedNeck
Server Admin
Brewmaster
****

Karma: +72/-69
Offline Posts: 1593





View Profile
« Reply #13 on: April 17, 2009, 11:19:03 AM »

This is a huge article about the lagometer, it repeats everything Diggs says above and goes into more detail about a few other things, and it keeps getting bigger every time I look at it.

http://www0.org/w/Networking,_lag_meter,_and_gaming_consistency_guide_to_Urban_Terror
Logged

"I have made an important discovery…that alcohol, taken in sufficient quantities, produces all the effects of intoxication." Oscar Wilde
Pages: [1]
  Print  
  
Jump to: