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Published by Shafe on 2008/11/20 (8 reads)
This home arcade is absolutely amazing!



http://lunacityarcade.com/

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Published by Shafe on 2008/11/19 (6 reads)
Beer Garden Open Arena Server Upgraded to 0.8.1
The ++Beer Garden++ Open Arena server has been upgraded to 0.8.1.

The map rotation is currently runnin a 50 map rotation with all stock maps (maps that come with the game).

Visit the forums for some suggestions of which of these maps (if any) should be taken out.

Also, The Top Servers Open arena rankings have been updated to show 0.8.1 servers.

Enjoy!

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Published by Shafe on 2008/11/2 (49 reads)
Open Arena 0.8.1 Released
After a little hiatus with nothing available, The OA team has released OA 0.8.1

- Uses protocol 71
- Single player campaign re-organized (Thanks cosmo)
- 'Depreciated' client for Windows 9X in addition (lacks ipv6 support)
- New hitsound
- New map: ps37ctf
- New map: ctf_gate1
- New map: am_galevish
- Space Marine should no longer crash on old client
- Chaingun works in unlagged now
- non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map)

We'll be updating the Beer Garden OA Server shortly.

Get it here: http://www.beer-garden.org/bg2/modules/wfdownloads/singlefile.php?cid=24&lid=115

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Published by Shafe on 2008/10/31 (52 reads)
2nd Annual Elite Force Halloween Fest
One of the most successful Star Trek Games multiplayer events of all time returns for 2008!!

You are cordially invited to Star Trek Games, The Beer Garden, and The SFI Clans second annual Halloween Fragfest! Be prepared for some fast paced Star Trek FPS action! Costumes optional.

Dust off your copies of Elite Force I and II for some old fashioned phaser action! Who wants to bob for apples when you can turn your opponents into molecular dust with one shot?!?!! This is an event you don't want to miss!

Don't have Elite Force? No problem, you can download the Elite Force 1 Holomatch Version from our downloads area for MAC, Linux and Windows and join in on the fun!

This year we will switch off between our EF1 and EF2 hosts. For 1.5hrs everyone gathers on the EF1 server at The Beer Garden. Then for the next 1.5hrs everyone jumps to the SFI Clan's EF2 server!

Loads of maps, mods and mayhem to be sure!

Game:
Star Trek Voyager: Elite Force (aka Elite Force I )
(Multiplayer only download available for those without the retail game)

Times:
Friday.... Oct 31st @ 9pm EST (01:00 a.m. GMT) (6:00 pm PST)
Saturday.. Nov 1st @ 2pm EST (06:00 p.m. GMT) (11:00 am PST)
Saturday.. Nov 1st @ 9pm EST (01:00 a.m. GMT) (6:00 pm PST)
Sunday.... Nov 2nd @ 2pm EST (06:00 p.m. GMT) (11:00 am PST)

Server: ++Beer Garden++ (easy to find via in game server search)
TeamSpeak: Beer Garden Teamspeak

Download their map pack here: EF1 Beer Garden Maps

Game:
Star Trek Elite Force 2
No free download of game is available
Game Patches: EF2 Patches

Times:
Friday.... Oct 31st @ 10:309pm EST (01:00 a.m. GMT) (7:30 pm PST)
Saturday.. Nov 1st @ 3:30pm EST (07:30 p.m. GMT) (12:30 pm PST)
Saturday.. Nov 1st @ 10:30pm EST (02:30 a.m. GMT) (7:30 pm PST)
Sunday.... Nov 2nd @ 3:30 pm EST (07:30 p.m. GMT) (12:30 am PST)

Servers: The SFI Clan (easy to find via in game server search, look for clan tag [SFI])

TeamSpeak: See website

Download their map pack here: EF2 SciFi Clan Maps

Who wants to trick or treat when you can duck and cover, zag and frag, bag and tag!! Think those old clan mates still have what it takes? Tired of being left out of all those new games because of over the top system spec requirements? Nows your chance to do it old school in one of Star Trek Games finest productions ever to hit net! Invite everyone you can and lets make this one heck of a party!

We've tried to select times that are not too outrageous for our friends across the pond. These servers will be up the entire time so if you can't make it for one of those hop on anytime you never know who might be there (or you could hone your skills against the bots).

Let us know if you have any questions and special thanks to Shafe at the Beer Garden and EliteOne of the SFI Clan for helping make this a really great event!

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Published by Shafe on 2008/10/27 (1037 reads)
I've been asked several times by different people how to setup an Elite Force map rotation that alternates between gametypes.

Provided here is an example of a simple map rotation consisting of 4 maps and 4 different games. Free For All (all Weapons), Capture The Flag (all Weapons), Capture The Flag (Disintegration), and Free For All Disintegration. And back to the First Free For All All Weapons map.

This tutorial should explain how to do that, and then some. :)

[more]

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Published by Shafe on 2008/10/21 (83 reads)
Smokin' Guns (formerly Western Q3) Stand Alone Goes Beta
Good news from the Smokin' Guns site. The stand-alone release is now undergoing beta testing. Smokin' Guns (formerly Western Q3) is a mod turned stand-alone game based on the Q3 Engine.

From Their Site:
We have a test package ready! Look in the "Stand-alone Testing" section of the forum for the download link & other important information. If you can't see that section of the forum then you aren't a tester.

So, what does this mean for the general public? It means we have reached a milestone as far as the stand-alone project is concerned. But we won't be releasing the SA right away. There are still a few files that must be replaced, content that needs polishing, not to mention the bugs we'll likely encounter. Naturally, all of this will take some time. I promised the SA in 2008 & so you shall have it before 2009. That's all I can say. Stay tuned pilgrims!

For the pic-o-the-week I've posted a screenshot of me & Tequila. We are the first to officially test the Stand-alone!

http://www.smokin-guns.net/

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Published by Shafe on 2008/10/21 (129 reads)
Urban Terror 4.2 In The Works...
From ModDB:
[/i]Thirty maps including many old favourites like Docks, Ricochet and Revolution are being updated for 4.2. Dragonne and QueenBee are working hard on their maps. The player skins have been updated and a public test was conducted to determine the ones that suited the majority of gamers. The skins are designed to be seen due to the speed of the game. The unzoom on the SR8 has been changed so it does not unzoom when legs are hit and possibly the threshold will be changed. New grenade and blood effects. Armbands now show team colour for enemies no matter how they are set. Team mates' individual colours will continue to be shown in game and on the hud. You now have to crouch to pick up a weapon; no more gathering of weapons you don't want. Buga and exploits are being looked at and fixed. Last Man Standing has been returned to the game after many years. It's Free For All without respawn. Very fun. Jump Training is designed to help teach gamers how to jump in Urban Terror. This gametype will work on maps specifically designed for jumping or regular gameplay maps. The mapper will be able to add goals and trace the jump routes to show gamers how to do them. That's it for now. We will keep you posted as development continues.[/i]

http://www.moddb.com/mods/urban-terror/news/urban-terror-42-is-in-the-works

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Published by Shafe on 2008/10/2 (234 reads)
Toru Iwatani - Inventor Of Pac-Man
T�ru Iwatani (born January 25, 1955) was a video game designer in the 1980s, and created one of the most popular arcade games of all time, Puck-man, better known by its American title Pac-man.

Iwatani was born in the Meguro ward of Tokyo, Japan. He joined the computer software company Namco in 1977, where he started his career in the video game business. There, he came up with the idea for a game called “Puck-Man” and in 1980, he, along with programmer Hideyuki Mokajima and three other Namco employees, finished the game. It was released to the Japanese public on May 10 of that year, where it became a huge success. It caught the attention of arcade-game manufacturer Midway, who bought the United States rights for the game and released the game in the U.S. as “Pac-Man”, for fear that kids may deface a Puck Man cabinet by changing the ‘P’ to an ‘F’.
Read the Rest @ Wikipedia:
http://en.wikipedia.org/wiki/Toru_Iwatani

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Published by Shafe on 2008/10/1 (99 reads)
Tremulous PK3 Repository Going Down 10-20-2008
On October 20th (sat), we'll be taking down the Tremulous PK3 repository to make way for the new UrT pk3 repository.

This is unfortunate, but the repository was never properly maintained like the Elite Force repository has been nor has it grown incredibly large.

If anyone is interested in taking over the site (providing your own hosting), get in contact with me through the forums or @ admin (at) beer-garden.org.

The repository currently resides @ http://trem-maps.beer-garden.org

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Published by Shafe on 2008/9/26 (137 reads)
Jack Thompson Disbarred!
Good news for those who just cant stand this guy...

Earlier this year, a Florida judge recommended the inflammatory lawyer be permanently disbarred for a prolonged pattern of misconduct and multiple violations of Florida Bar rules. The Florida Supreme Court today embraced that recommendation, permanently disbarring on Thompson.

"Based on the record before it, the Court agrees that respondent is not amenable to rehabilitation," the Justices' decision read. "Further, the Court approves the referee's recommendation that permanent disbarment is the appropriate sanction."

Thompson will be given 30 days during which he must close out his practice and make arrangements for existing clients. He may file a motion to have his case reheard, but due to a sanction already placed on Thompson, he needs another member of the Florida Bar in good standing to sign off on the motion before the court will consider it.


Read the full story: http://www.gamespot.com/news/show_blog_entry.php?topic_id=26607197

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Published by Shafe on 2008/9/25 (110 reads)
Open Arena 0.8.0 Recalled, no replacement release..
Another problem in a long string of recent problems with the development of the GPL version of Quake III Arena.

Apparently some non-gpl textures made their way into the 0.8.0 release, causing the project leader to pull the release from public distribution.

Unfortunately, there is no replacement for the recalled release. The project lead says:

"Note that this does not mean the older 0.7.6/7 or 0.7.1 releases are NOT inheriting "current release" status. I will not be providing them here either. You'll just have to wait until 0.8.1 is released"

No hint as to when 0.8.1 will be released.

This is just one problem in a growing trend of problems with newer releases of OA, a project which is seeming to lean more towards GPL drama politics than focus on quality releases anymore. We'll keep our 0.8.0 server running until the 0.8.1 release is out.

Read More Here: http://openarena.ws/board/index.php?topic=2307.0

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Published by Shafe on 2008/9/14 (122 reads)
Beer Garden Launches good old fashioned Quake III server
I've been Itching to play some good ole fashioned Quake III deathmatch. There where also some mod suggestions in the forums (here), which I think we'll move forward with in the coming weeks. Anyone have any mods they'd like to see running?

Anywho, the server is here @ 72.36.180.27:27960

As to whether it's permanent depends on traffic.

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Published by Shafe on 2008/9/9 (99 reads)
Open Arena Server Up And Running v0.8.0
With some help from SlippJigg we got the OA server running.

If your having issues with OA 'awaiting gamestate' problem, or the problem with the old version of GLIBC.. Check out this thread.

http://www.beer-garden.org/bg2/forum/index.php/topic,1784.0.html

Thanks again SlippJigg!

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Published by Shafe on 2008/9/5 (101 reads)
OA 0.8.0 Woes, BG Server Down?
After attempting to upgrade the Beer Garden Open Arena server to 0.8.0, I've ran into some issues.

First of, the server requires an older version of GLIBC.

/lib/tls/libc.so.6: version `GLIBC_2.4' not found (required by ./oa_ded.i386)

I was able to compile a debug build from the source, but no one can connect.

The server runs Debian.

Furthermore, I can't get the game to run on windows on my home machine. Any help getting this up and running would be much appreciated.

Go to the forum thread http://www.beer-garden.org/bg2/forum/index.php/topic,1784.0.html

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Published by Shafe on 2008/7/31 (367 reads)
EF Aimbot in the wild.. How server admins can break it.
There is an aimbot making it's rounds for Elite Force, causing a lot of headaches for a lot of players. Apparently it's popping up a bit more on European servers than it is on US servers.

The good news is, there is a simple setting that server admins can use to break it so that it doesn't work on their servers.

Simply change your SV_MAXRATE to 8000. I know that seems low, but thats what the Beer Garden has always used.

Some people think they need to set the SV_MAXRATE super high, when in fact on slower connections with a lot of players it'll cause the players to lag, as this is the setting that allocates how much bandwidth each individual client is entitled to -- thus making sure there is plenty to go around.

If you set this too high, players on faster connections run the risk of lagging out those on slower connections. Setting it too low, causes everyone to lag.

Over the course of experimentation over the past 7 years, it seems like 8000 works well for servers of up to 20-24 player slots.

An easy fix, to thwarte some annoying cheaters.

- Shafe

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